>50
Work with 2D concepts to create 3D models.
Sculpt high poly realistic characters, equipment, and creatures with a high level of detail using ZBrush and Marvelous Designer.
Create low poly models with appropriate mesh density, considering mesh deformation during the animation.
Optimize topology for efficient rendering and animation.
Pack UVs with customization features in mind.
Bake clean mesh maps and apply detailed texturing.
Integrate low poly models into Unreal Engine.
Nice to Have:
Experience creating modular characters and equipment, and adapting modules for different characters.
Ability to create high-quality morph targets and edit them.
Experience in transitioning/wrapping pre-made topology.
Strong knowledge of realistic human anatomy.
Proficiency in modeling and texturing software packages (Zbrush, Maya, Substance, Photoshop).
Experience with Unreal Engine, Maya XGen.
At least 2 years of experience as a 3D character artist.
A strong portfolio showcasing your work.
Remote work from any location globally, with flexible hours.
8-hour workday tailored to your personal routine.
Salary based on experience, with regular reviews to stay competitive.
Benefits include paid sick leave, vacations, and holidays.
Work in a transparent, friendly team with no micromanagement.
Your creativity is valued, and your ideas will be implemented in our collaborative environment.
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